So here we are, our first, long overdue, blog. Firstly, thanks for being here, we’re really excited to start this Development blog to interact with you and let you know what’s going on with Dream and the development. We want to connect to you more personally and keep SA3D you updated right until Dream is […]

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Hey Folks! [Edit:] We just made a post on the Lucid Dreaming subreddit in order to attract attention to Dream and its kickstarter to meet its goal! Please if you can, vote it up and help spread the word! Firstly I would like to thank you all for your support and the pledges if […]

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A few small updates

Our 3rd blog mostly contains updates, however they are interesting and beneficial to you. Kick-A-Thon Kicking things off with Kick-A-Thon. As mentioned in the previous blog Sam will be a Guest on Kick-A-Thon tonight. You can watch it here live.  He will be chatting about Dream and us! Here are the times Sam appears. 9-9:30am […]

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New Menu and Friends

Hey Dreamers, so the last few weeks have been pretty crazy as we can now actually carry on developing Dream thanks to all of the amazing donations from you guys! We have started developing ideas for the last few areas of Dream that we hadn’t started working on. These areas are later in the game or focus […]

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Mac Progress

Mac Attack..   I finally got Dream working on the mac after altering and throwing a few files around before cooking. We also realised that a post process effect was fusing it not to work on the mac either, so removing that helped. It’s woooorkiiinggg Theres another issue here too, well actually, quite a few […]

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Small Rift Update

The following is taken from the Dream Steam forum. I thought I would post an update to you all! Merry Christmas!! ——- Ass³ [developer] 21 hours ago Hi Guys, Thought I’d give you a small update. As @budwheizzah said, unfortunately the Oculus team suffered a loss of a co-founder. This Co-Founder was also in charge […]

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Looking “Into” Dream with the Oculus Rift

With the Dream Rift Prototype release just around the corner, I thought I would write a short section about the process of porting Dream over to the Rift. As we have said many times, most features in Dream were developed with the Rift in mind; we want to create a truly immersive exploration game, and […]

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Hacked By Sxtz

Hacked By Sxtz Hacked By Sxtz   GreetZ : Prosox & Shade Contact @KunSxtz Hacked By Sxtz

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Develop Article: The VR Dream and overcoming dev hurdles

You can read the full Article here on the Develop site, or continue reading below   I’m Ashley Stancill, one of the co-founders of HyperSloth (Which consists of me, Lewis Bibby and Samuel Read). We have been working on a ‘first-person atmospheric exploration game called Dream for a little under two years now. In Dream you […]

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Replacing UDK’s ‘BlendByDirection’

Hello world!

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